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Google Maps for Gen Z
Google Maps for Gen Z

This project won Best in Design
at the Capstone showcase

Senior Capstone project sponsored by Google finished in June 2022. Planning began in January 2022. This project was completed with a group of 4 HCDE students with the guidance of the UX Design Lead for Google Maps and a second Google Maps UX designer. 

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Overview

The goal of this project was to research the way that Gen Z differs from other generations and design a Google Maps experience that meets their needs. The research and designs focused on how Gen Z users parse information, how they understand the "vibe" of a location on the map and how to create a personalized Google Maps Experience. 

 

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Role

UX Designer, UX Researcher and

Project Manager​

User Research, Codesign, Wireframing, Prototyping, User Testing

Tools: Figma, Illustrator, Miro

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January 2022 - June 2022

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Proposed design question : How might we design a more personalized, contextual Google Maps experience for Global Youth (18-24 y/o) users?

On This Page

The Problem

Gen Z users possess different characteristics from other generations. Google Maps struggles to reach Gen Z users and wants to improve engagement within this user group through the implementation of new features. ​

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1. A redesigned explore page

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2. A media centered approach to displaying establishments

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3. Personalized plans to connect users while keeping Maps a utility

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How we solved it

Three new features created for Gen Z users.​

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Our Process

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Our design process began with a review of the Gen-AZ research that Google had completed previously. We then completed our own research phase, ideation phase, evaluation phase and finally implemented our work into a Hi-Fidelity Figma Prototype

01/ Research

Review of research on provided by Google Generation Z

Survey of urban college students

Codesign sessions with urban college students

Understanding Gen Z and the Global Youth

  • Global Youth are digital natives with unique user experience expectations and perceptions of authenticity. 

  • Global Youth are drawn to parsable forms of content (ex. ephemeral videos and audio).

  • Global Youth are content creators that contribute to both public and private spaces of the internet.  

01/ Research

Review of research on provided by Google Generation Z

Survey of urban college students

Codesign sessions with urban college students

Understanding Gen Z and the Global Youth

  • Global Youth are digital natives with unique user experience expectations and perceptions of authenticity. 

  • Global Youth are drawn to parsable forms of content (ex. ephemeral videos and audio).

  • Global Youth are content creators that contribute to both public and private spaces of the internet.  

Refined Design Question: How might we design a more personalized Google Maps experience for Urban College Students in the United States that conveys the “vibe” of an area?​

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Research Questions​

  • How do Global Youth parse information on the map?  

  • What separates Gen Z from other generations?

  • What information helps them discover new places and make decisions about where to go?  (For example, how can Google Maps better communicate the vibe of an area? What types of media best convey vibe?)  

  • Should the map communicate the voice of the community?  If so, how? 

Survey

Sent out to slack channels

10 questions with 27 responses

Questions explored assumptions about Gen Z's perception of "vibe"

Overview

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Inclusive Criteria

  • Between the age range 18 to 24 years old

  • Reside in an urban area

  • Google Maps user

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Exclusive Criteria

  • Outside the age range 18 to 24 years old

  • Reside in a rural or suburban area

  • Do not use Google Maps
     

Questions: Multiple Choice, Free Response, Ranking

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Results

  • ​Seeing how to get somewhere and choosing the best way is the most important feature for our users

  • Photos and reviews are essential to our users when looking for a new place to try

  • Price and distance are important when deciding on an establishment

  • Parking/parking options was a recurrent mention from our users when asked about going to a new/unfamiliar location
     

Codesign

2 different sessions with 6 total participants

Further explored perception of "vibe" and how to represent it on a map

Generated an array of ideas and led to several key findings

​Overview

Participants: 6 Participants recruited from our survey

Session length: 2 hours

Test setting: University of Washington classroom

Materials provided: Pens, pencils, stickynotes blank paper, blank map interfaces

Session Plan

Each session that we conducted consisted of 5 activities for participants to complete​. In the first session I acted as a participant in order to help guide participants through tasks and understand any flaws in our codesign process. During the second session I was a facilitator. 

Each activity included a scenario, task and allotted amount of time. The first two tasks acted as warm ups to get participants thinking about how images convey "vibe" and how they would convey "vibe" to others.

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Results

Both of our codesign sessions went smoothly and generated ​a variety of ideas that helped us understand the ways that Gen Z users think about "vibe." Our next step was to take the designs that our participants created and find themes to move forward with. 

I was in charge of activity 5 so I went through every participants work they completed for activity 5 and wrote down ideas they had come up with. I then grouped those ideas into themes and added them to our affinity diagram along with all of the activities. 
 

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Key Research Findings

1. Vibe is Dynamic

From our survey and co-design, we found that our participants understand that vibe fluctuates depending on factors like time of day, day of the week, etc. This led to our participants emphasizing the need for up to date or live media. In our co-design, participants frequently discussed incorporating photos, videos, reviews, price, crowdedness and décor to help the user decipher the vibe of a location. 

2. Prioritization of Current Media

The results from our survey and co-design showed participants prioritizing media and emphasizing the importance of up to date media when deciding on a location and understanding that location's vibe. Our codesign participants had ideas for implementing photos and videos with timestamps along with virtual tours of locations directly on the map to give more context to a hotspot. Many of our participants discussed incorporating sharing features between friends to see what they are doing and collaborative planning features for a group excursion. 

3. Customization of Maps

Our codesign participants considered different things when deciding on a location on the map. Different participant preferences led to customizable interfaces and features on the map. One participant designed a feature around personal profiles that allowed the users to set up a filtered search on the map to get more personalized results to explore. The idea of customization within Maps would allow users to efficiently decipher the vibe of a location and make an informed decision from information that is useful to their user profile.

02/ Ideation

Brainstorming and crazy 8's sessions

Finalizing paper sketches

Creating lo-fi interfaces in Figma

Brainstorming

For the ideation phase I had the roll of Project Manager along with being a UX Designer. My mindset entering the ideation phase was to come up with as many different ideas as possible and to begin narrowing our ideas down until we felt we had a clear direction as a group. In order to generate a variety of unique ideas, we began brainstorming individually then came together as a group and shared our ideas.

Crazy 8's: Crazy 8's is the process of folding a piece of letter paper into 8 sections, each roughly the size of a phone screen, and iterating different ideas on each screen. We chose crazy 8s because it is a low stakes way to begin iterating and encourages creative ideas by eliminating the time commitment of creating designs in Figma

My Process​

1. Generate initial ideas individually on paper using lists and sketches

2. Create crazy 8's boards 

3. Share ideas and thought process with the team 

4. Give feedback to team members

5. Discuss as a team and decide narrow the direction for the next brainstorming session

6. Repeat

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As the project manager, I led each of these sessions. My goal was to create an environment where everyone felt like their ideas would be valued and where everyone felt comfortable critiquing other team member's ideas. I also focused on solidifying the next steps as a team each time so each team member had a clear direction to continue ideating on. 

 

The brainstorming process detailed above generated a wide variety of ideas ideas, made team members rethink their ideas, gave team members new ideas to ideate on and helped the team stay on the same page come to a consensus on the main ideas that we wanted to bring into Figma. Once we reached this point, each team member created a final group of sketches and shared them with the team. 

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Low Fidelity Prototypes in Figma

Creating a variety of simple screens in Figma 

Developing a user flow while narrowing down ideas

Working towards a prototype for usability testing

My roll: As the team member with the most Figma experience, I took the responsibility of creating most of the frames and helping other members with Figma features. I worked on all of the features we created but the main features that I worked on were the saved searches and personalized chips.

SAVED SEARCHES AND PERSONALIZED CHIPS

Existing Google feature called "chips" are like premade shortcut searches 

Research from Google showed average attention span for Gen Z is 8 seconds

Co-design results revealed Gen Z users are interested in personalized features.

Response was to created feature allowing users to save searches as personalized chips

Searches save user's filters and preferences

Personalized chips are located on user's explore page for quick and easy access

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MEDIA LAYER

Codesign revealed that Gen Z users prioritize visual media when exploring new areas

New display of establishments takes media centered approach

Carousel allows users to scroll through establishments and glance at thumbnail image

Gives users a better sense of the "vibe" of a location

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PLANNING FEATURE

Research showed interest in a feature allowing users to connect and plan with friends 

Planning feature aims to solve this

Allows users to select locations and add them to a plan

Users can add friends as collaborators

Location sharing is incorporated to create a smooth planning experience

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Reseach
Ideaton

03/ Usability Testing

8 user tests completed with Gen Z users

3 tasks for users to complete corresponding to each new feature

Recorded qualitative and quantitative data

​Overview

Participants: 8 participants from the University of Washington

Session length: 45 min

Test setting: University of Washington classroom or Zoom meeting

Data Gathered: time on task, number of taps, number of wrong taps, number of wrong directions

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Tasks

CHIP CUSTOMIZATION

CHOOSE AN ESTABLISHMENT

CREATE A PLAN

Findings

CONFUSION AROUND SAVE SEARCH TOGGLE 

Difficulty saving a search using the save search toggle

Failure to see the save search toggle and use of flag icon to try and save a search with a tap

Interest in receiving more feedback when a search has been saved

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LOCATION REPRESENTATION

Prioritization of media and the increased size of images received positive feedback

Location of establishments not as important to users but bubbles cover up the map

Users voiced the desire for easy access to the menu

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"DONE" INTERACTION

Participants missed the "DONE" button under the price filter

Confusion around what the "DONE" button was for

The button was modeled after Google's current interaction so the lack of color could have been an issue

04/ High Fidelity Prototype

Usable Figma prototype matching Google Maps UI

Incorporates findings and feedback from user testing

Solidifies three high fidelity features and user flows

My roll: I was again in charge of the customized searches and chips features but was involved with all designs. I did the majority of the work in Figma as the most experienced member. I taught team members advanced Figma features so we could work together on the document and create a quality prototype. 

Final Prototype Features

 

SAVED SEARCHES AND CUSTOMIZED CHIPS

 

A REDESIGNED EXPLORE PAGE

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New explore page includes a dropdown under the search bar for saved searches and plans

Blue represents a saved search and purple represents a saved plan

Plans include a calendar emoji with their planned date 

Plans "pulse" to signify that they are active and in use

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SAVE A SEARCH​

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Users can save a search with their filters

Save search interaction updated from Lo-Fi prototypes based on user testing results

Save button moved next to search bar as a circular button with a bookmark icon

Users can now rename search when saving as a custom chip

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Searching for Italian 

Renaming saved search

New name confirmed 

A New Way to Display Establishments â€‹

PHOTOS TO REPRESENT RESTAURANTS​

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Photos included on the map to represent restaurants

Allows users to understand "vibe" of an establishment without clicking

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MEDIA CENTERED APROACH TO DISPLAYING

ESTABLISHMENTS​

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Photos increased in size and prioritized in description

Menu in upper left corner for visibility

Ability to add restaurant to list or plan

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Connecting users without making Maps too social

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Personalized Plans

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CREATING A PLAN

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Create a new plan from the planning home page 

Add locations and a starting time and date

Share with friends through IOS sharing like iMessage

Piatti clicked on

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Planning home page

Creating a plan

Sharing plan

RECEIVING A PLAN INVITE TEXT​

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User receives text with plan overview and notes

User clicks on plan which opens it in Maps

User can RSVP "yes" or "no" and see others who have been invited

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Text with plan received

Text clicked on

05/ Capstone Showcase

Winner of Best in Design

Every HCDE Capstone set up for judges and guests

Display included poster, video run through of prototype and video prototype for the project

My Role: For the Capstone showcase I created the layout and visual design of our poster,  filmed the video run through of our prototype and helped create the video prototype. At the showcase I focused on explaining the features I was in charge of and the ideation phase of the project.

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The showcase went well and we received the award for Best in Design for Bachelors students. We received a lot of positive feedback on our ideas and had great conversations with judges and guests.

Capstone Showcase Poster

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Next Steps

The next steps of this project would be to explore each aspect of the design more deeply. We created three, fairly large features that we developed into high fidelity prototypes but each of these features could have been our entire project if explored more deeply. There are many little interactions and aspects of the user flow that would need to be explored and designed if these features were to be implemented. This process would likely begin more usability testing and continue to be iterated on.

Usabiliy Testing
Hi-Fi
Capstone Showcase
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